{"id":293,"date":"2015-03-13T11:39:43","date_gmt":"2015-03-13T11:39:43","guid":{"rendered":"http:\/\/juliericowilliamson.com\/blog\/?p=293"},"modified":"2015-03-13T11:39:43","modified_gmt":"2015-03-13T11:39:43","slug":"sipschi","status":"publish","type":"post","link":"http:\/\/juliericowilliamson.com\/blog\/sipschi\/","title":{"rendered":"SIPS@CHI"},"content":{"rendered":"<p><a href=\"http:\/\/juliericowilliamson.com\/blog\/wp-content\/uploads\/2015\/01\/SIPS-LOGO-Imax-Experience.png\"><img decoding=\"async\" loading=\"lazy\" class=\" wp-image-243 alignleft\" style=\"border: 0px;\" alt=\"SIPS-LOGO-Imax-Experience\" src=\"http:\/\/juliericowilliamson.com\/blog\/wp-content\/uploads\/2015\/01\/SIPS-LOGO-Imax-Experience-150x150.png\" width=\"135\" height=\"135\" \/><\/a>This year the SIPS project will be presenting an Interactivity Exhibit and an alt.chi paper at CHI 2015. \u00a0We&#8217;re very excited to bring the sphere to new places and share some of our experiences completing evaluations in public spaces.<\/p>\n<p><strong>Deep Cover HCI: A Case for Covert Research in HCI<\/strong><\/p>\n<div>\n<p><em>Julie R. Williamson and Daniel Sund\u00e9n<\/em><\/p>\n<p>The growing popularity of methodologies that turn \u201cto the wild\u201d for real world data creates new ethical issues for the HCI community. For investigations questioning interactions in public or transient spaces, crowd interaction, or natural behaviour, uncontrolled and uninfluenced (by the experimenter) experiences represent the ideal evaluation environment. We argue that covert research can be completed rigorously and ethically to expand our knowledge of ubiquitous technologies.\u00a0 Our approach, which we call Deep Cover HCI, utilises technology-supported observation in public spaces to stage completely undisturbed experiences for evaluation.\u00a0 We complete studies without informed consent and without intervention from an experimenter in order to gain new insights into how people use technology in public settings.\u00a0 We argue there is clear value in this approach, reflect on the ethical issues of such investigations, and describe our ethical guidelines for completing Deep Cover HCI Research.<\/p>\n<\/div>\n<div>\n<h1>Multi-Player Gaming on Spherical Displays &#8211; Interactivity<\/h1>\n<p><em>Julie R. Williamson, John Williamson, Daniel Sund\u00e9n, Jay Bradley<\/em><\/p>\n<div id=\"attachment_295\" style=\"width: 389px\" class=\"wp-caption alignright\"><a href=\"http:\/\/juliericowilliamson.com\/blog\/wp-content\/uploads\/2015\/03\/SpongPlayers.png\"><img aria-describedby=\"caption-attachment-295\" decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-295\" alt=\"Players can crowd around the sphere to play a classic volley game together.\" src=\"http:\/\/juliericowilliamson.com\/blog\/wp-content\/uploads\/2015\/03\/SpongPlayers.png\" width=\"379\" height=\"213\" srcset=\"http:\/\/juliericowilliamson.com\/blog\/wp-content\/uploads\/2015\/03\/SpongPlayers.png 379w, http:\/\/juliericowilliamson.com\/blog\/wp-content\/uploads\/2015\/03\/SpongPlayers-300x168.png 300w\" sizes=\"(max-width: 379px) 100vw, 379px\" \/><\/a><p id=\"caption-attachment-295\" class=\"wp-caption-text\">Players can crowd around the sphere to play a classic volley game together.<\/p><\/div>\n<\/div>\n<p>Spherical displays offer unique affordances for multi-player games and playful interactions in social spaces.\u00a0 The shape of a spherical display allows users to face each other and maintain eye contact during interaction, creating a different social dynamic than at a flat display.\u00a0 There is also no intrinsically defined front or centre of the display, offering different views from different viewing angles. This creates shared and private areas of the display given users\u2019 varying perspectives.\u00a0 Trajectory based games have a dramatically different experience when played on a spherical surface.\u00a0 Side-scrolling games are also exciting on a spherical surface, becoming \u201crotating\u201d games where users\u2019 action affect others playing at different points around the screen.\u00a0 This Interactivity exhibit showcases two multi-player games that specifically exploit the affordances of a spherical display in a social setting.<\/p>\n<h1><b><br clear=\"all\" \/> <\/b><\/h1>\n","protected":false},"excerpt":{"rendered":"<p>This year the SIPS project will be presenting an Interactivity Exhibit and an alt.chi paper at CHI 2015. \u00a0We&#8217;re very excited to bring the sphere to new places and share some of our experiences completing evaluations in public spaces. Deep &hellip; <a href=\"http:\/\/juliericowilliamson.com\/blog\/sipschi\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/posts\/293"}],"collection":[{"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/comments?post=293"}],"version-history":[{"count":6,"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/posts\/293\/revisions"}],"predecessor-version":[{"id":302,"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/posts\/293\/revisions\/302"}],"wp:attachment":[{"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/media?parent=293"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/categories?post=293"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/juliericowilliamson.com\/blog\/wp-json\/wp\/v2\/tags?post=293"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}