This talk discusses our ongoing work to re-appropriate public spaces through digital interactive art. The Public and Performative Interaction Group recently organised a workshop that brought together artists, designers, and computing scientists for a two-day event. Our Goal: to create a working prototype of an interactive installation in just two days. Over the course of the workshop, we developed a concept, implemented the interface, and deployed this on the University of Glasgow Campus. Our untitled piece brought light, play, and interaction to a relatively derelict and empty space on campus, bringing new life and new ideas to the digital urban landscape.
Tag Archives: GUArtHack
#GUArtHack: Rapid Prototyping of Digital Interactive Art for Public Spaces
In November, Julie Williamson (University of Glasgow) and Audrey O’Brien (Visual Artist) ran a workshop two-day workshop to explore ideas and concepts for a digital art installation for public spaces. The goal was to create and design with concepts such as playfulness, performative interactions, surveillance, touch, and lighting. The only requirement placed on workshop participants was to create a working prototype together during the two-day event. At the end of the workshop, the participants exhibited the final prototype in a pop-up exhibition on the University of Glasgow campus.
Over two days, this micro-residency brought together artists, designers and computing scientists from a wide variety of backgrounds. The workshop began with an exploration of the installation site. The installation was staged in a dark space beneath one of the University building, positioned below a busy pedestrianised walkway. The final product was composed of six touch sensitive pendulums arranged around a spherical display. Touching the pendulums produced music, with each pendulum creating different visualisations on the sphere. The video below showcases the final installation from the pop-up exhibit.
SIPS Workshop #1 from daniel sunden on Vimeo.